The only kind of conflict you get in is with bandits who are looking to rob you. This was especially annoying when it came to combat, or what passes for it in Townsmen: A Kingdom Rebuilt. I found that if I slumped and had a sudden cut in resources, it was difficult to pull back from a medieval recession, and it was sometimes less painful to just start again. This is where things can get a little annoying. Not enough food means your townsfolk will get grump, which will lead to them being less productive, and your overall stock falling. Managing resources is, naturally, at the forefront of everything you do. You’ll build new economy buildings, homes and features for your city. Once you’ve mastered the basics, the game plays itself. The controls aren’t terrible for a console city-builder, but they’re still a little fiddly at times, but not enough to make the game a misery. You start off with some simple tutorial missions that are designed to get you familiar with the basics, and basic it is. Your job is simple: survive and thrive, but you need to get the townsfolk on board. Still, there’s something to be said about the game’s charming aesthetics. The free-to-play trappings are never really far behind, and it’s obvious that this is basically the mobile game with all the features unlocked, and all of the pay-to-play features removed. It originally released way back in 2012 on Android and iOS devices, and this much is obvious from the start. Townsmen: A Kingdom Rebuilt for PS4 is actually a port of an older mobile game. Unfortunately, this isn’t the city-builder I’ve been looking for, though it might be more up your alley if you can get past the issues I had with the game. I’m a sucker for city-sims and the like, so I was initially quite happy to take on Townsmen: A Kingdom Rebuilt when it crossed my desk a couple of weeks ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |